Gemforge: Ascension

Forge gems. Hold the orb. Ascend beyond mortal limits.

Gemforge: Ascension is a gem-crafting tower defense game that runs right in your browser. Build your defense, forge stronger gems, and stop the waves before they reach the orb. Clear stages on Normal to unlock the next stage and Heroic mode, spend skill points in the Skill Tree, and prestige to earn Ascension Shards and permanent bonuses.

Features

  • Forge and upgrade gems to build your defense
  • Stage select with Normal and Heroic difficulty
  • A Skill Tree with a free respec
  • Prestige and Ascension for long-term progression
  • Progress saves automatically in your browser, with export and import to move it between devices

Best played in fullscreen For the best experience, hit the fullscreen button below the game. Fullscreen gives you the most room to see the whole battlefield and the interface.

How to play Click Play, choose a stage, place and forge gems, and protect the orb. The in-game How to Play button explains the rest.

Support the game Gemforge is free to play, and it will stay that way. If you're enjoying it, a donation of any amount helps me keep building, balancing, and adding new stages, gems, and features. Use the "Download or donate" option on this page to chip in, even $1 goes a long way. Thank you for playing!

Feedback, bug reports, and ideas are always welcome in the comments.

Published 4 days ago
StatusIn development
PlatformsHTML5
AuthorAmericanOligarch
GenreStrategy
TagsTower Defense
AI DisclosureAI Assisted, Code

Comments

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Hey, I came across your game and wanted to suggest something that could be valuable for the project: a dedicated Discord community.

Instead of relying only on Steam or social media, Discord gives you a direct space where interested players can follow development, get updates, share feedback, see behind-the-scenes content, and connect with other players.

I can help you set up and structure the server professionally, including the channels, roles, welcome flow, rules, announcements, feedback sections, and community setup so it feels like an actual home for your game rather than just another social account.

The goal is to start building a community around the game before launch, so you're not starting from zero when the game is ready.

If you'd like, I can show you how I'd structure the Discord specifically for your game.